These activity books let kids play spy games and solve mysteries with magic ink, red-lens technology, or a secret decoder wheel! Choose from: the Secret Decoder Game Book, with 18 pages of codes to crack and whodunits to solve; The Case of the Slippery Flippers (18 pages) , with mazes, seek-and-find pictures, puzzles, and word scrambles to solve to help Gary Gumshoe follow the clues and solve an important case; or The Case of the Runaway Ruby, with 18 pages of challenges to help Gary Gumshoe find Madame Mahvelouss missing ruby. Everything stores neatly within the tab-close covers--perfect for spies on the go.
Details
- Activity books and spy tools for kids
- Each book has 18 pages of mazes, seek-and-finds, word scrambles, codes to break, and more
- Spy tools (two with each book) include magic ink, red-lens spy glass, and decoder wheel
- Tools store neatly in covers--great travel activity
- Ages 7+
- 6 x 10 inches each